Wednesday, 08 July 2026devblog

Throw-ins you actually take

Ball goes out, your player raises it overhead, you take control of a team-mate and run them into space, then throw it to their feet. The ball leaves the hands on the exact animation frame.

Day 22TAKE THETHROW-IN

Touchline outs used to mean "dribble back in." Now they are a real, playable throw-in.

The ball rolls out. Your player steps to the line and raises it overhead. While he holds it, you control the receiver: switch to a team-mate, jog them into space, and when you are happy, throw. The ball arcs to their feet, and leaves the thrower's hands on the exact animation frame.

That receiver-control moment is what makes it feel like a modern football game rather than a dead-ball pause. It also brought the first rules depth: the thrower cannot touch the ball twice, so he will not chase his own throw, and a throw that sails out is a foul throw.

The playable core keeps growing. Goal kicks and corners next, on the same framework.

Shipped: playable throw-ins · receiver control · can’t-touch-it-twice rule