Touchline outs used to mean "dribble back in." Now they are a real, playable throw-in.
The ball rolls out. Your player steps to the line and raises it overhead. While he holds it, you control the receiver: switch to a team-mate, jog them into space, and when you are happy, throw. The ball arcs to their feet, and leaves the thrower's hands on the exact animation frame.
That receiver-control moment is what makes it feel like a modern football game rather than a dead-ball pause. It also brought the first rules depth: the thrower cannot touch the ball twice, so he will not chase his own throw, and a throw that sails out is a foul throw.
The playable core keeps growing. Goal kicks and corners next, on the same framework.
Shipped: playable throw-ins · receiver control · can’t-touch-it-twice rule