Throw-ins are in. Here is where the playable side is headed next, in order.
- Goal kicks and corners. Take them yourself, on the same framework as throw-ins: aim, commit, and watch the boot strike on the contact frame.
- Charged lob passes. Over-hit it and it sails past. Under-hit it and you give the ball away. Risk equals reward.
- Smarter AI. Team-mates who pass and move. Defenders who mark.
- 11v11 on a full-size pitch.
A management sim you can actually play, built solo in Unreal Engine 5. This post gets refreshed as things ship.