CLUB INFOUPDATE
Tuesday, 27 October 2026devblog
Upgrading your parking lot just cost $16 million. Welcome to club management: build out your stadium and training facilities, develop or sign better staff, and follow every dollar through your club’s finances.
MATCH DAYUPDATE
Friday, 16 October 2026devblog
Your tactics now walk onto the pitch, match day opens with a broadcast lineup, discipline carries into the season, penalties arrive, fitness links the manager and the match, and the ball flies, spins and hits the net like a ball.
CORE SYSTEMSUPDATE
Tuesday, 22 September 2026devblog
This update introduces a rebuilt main menu, reliable career saves, faster season progression, a tuned broadcast camera, and stadium behavior that finally matches the match.
Day 63NOBODY CODEDA THROUGH BALL
Tuesday, 25 August 2026devblog
Passes go where you point now, not where the game decides. The AI holds a compact block, strikers hold the offside line, and put those together and through balls just happen.
Day 62DESIGNYOUR KIT
Monday, 24 August 2026devblog
Recolour shirt, shorts, socks, trim and boots from 24 curated colours with a live 3D preview. Hit save and all eleven of your players wear it in the match engine.
MOSTLYDELETION
Friday, 21 August 2026devblog
Local multiplayer was not something I added last night. It was mostly something I removed. The codebase had quietly assumed there would only ever be one of you.
Day 58TWO HUMANSONE SCREEN
Thursday, 20 August 2026devblog
Local multiplayer works. Two players, each controlling their own team on a shared screen. Switch players, pass, shoot, tackle each other. The first time the brand promise is literally true.
Day 57THE OTHERTWO THIRDS
Wednesday, 19 August 2026devblog
A broadcast camera shows you maybe a third of the pitch. You cannot make a run you cannot see. So: a radar, a data-driven scoreboard, and an opponent nameplate that had been lying.
Day 56NO AIMASSIST
Tuesday, 18 August 2026devblog
No lock-on, no magnetism, nothing pulling the ball toward goal. The shot fires exactly where your player is facing. If you are not lined up, you are not scoring.
PERMANENTIDENTITY
Monday, 03 August 2026devblog
Every player now has a permanent identity, and their whole appearance is generated from it. The bug was one line minting a random ID every time the database loaded.
NEVER STOREA FACE
Monday, 03 August 2026devblog
Every player is procedurally generated from their unique ID. Skin complexion first: nine regional profiles, continuous ranges, no two players alike, and nothing saved.
Day 43SPOT THEDIFFERENCE
Sunday, 02 August 2026devblog
Two drag-back turns. One is fixed, one is not, and it took me a week to see it. The retarget never brought the root bone rotation across, so the capsule was snapping to catch up.
CONCRETE ORA CENTRE-FORWARD
Friday, 31 July 2026general
Where the career mode is heading: you start with a pitch and not much else. Every upgrade costs real money out of your budget, and every one shows up in the 3D match engine.
BEND THEANIMATION
Friday, 31 July 2026devblog
Motion Warping on all ten turn animations, contact events authored per animation, and every touch declared by the clip itself. No radius guessing anywhere.
I NEEDYOU
Thursday, 30 July 2026
A genuine ask: if you have worked on ball-to-foot interaction, dribbling feel or assisted-control systems on a real sports title, I want to talk. Paid, scoped contract work.
SOLE ONTHE BALL
Thursday, 30 July 2026devblog
The animation now says exactly when the sole is on the ball. Roll it back, stop it dead, then a second notify kicks it forward under real physics.
Day 40ONRAILS
Wednesday, 29 July 2026devblog
Players said the ball felt like it was on rails while dribbling. It literally was. So I rebuilt it from scratch, then broke it, repeatedly. The honest answer tonight is "closer."
Day 39KEEPERBRAIN
Tuesday, 28 July 2026devblog
Tore out the old keeper and started building a real one. He cuts the shooting angle, rushes central shots and stays home for wide ones, driven by geometry rather than a line.
Day 37NAME ONTHE BACK
Monday, 27 July 2026devblog
Real, fully custom kits on every player in the match engine. Last name and number on the back pulled from the squad database, club sponsor on the front, colours and trim from the club.
DRAGBACK
Sunday, 26 July 2026devblog
Right- and left-footed dribbling and a drag-back turn. The animation was the easy part. Making the ball look glued to the boot was the whole day.
PRETTIERAND FASTER
Saturday, 25 July 2026devblog
Dropped a full 3D ground into the match engine: floodlights, stands, dugouts. The twist is that the game got prettier and started running 2.5 times faster on the same night.
LEARNEDTO DEFEND
Thursday, 16 July 2026devblog
Not "the closest guy chases the ball." One man presses, a second cuts off the escape, defenders pick up men goal-side, and the flag goes up when you cheat.
THEIRSET PIECES
Wednesday, 15 July 2026devblog
Set pieces are where football games quietly give up. Ours does not any more. The whole restart cycle plays itself, on both sides.
Day 30ELEVENA SIDE
Tuesday, 14 July 2026devblog
I did not write AI for 22 players. I wrote it for two. One Team Brain per side, and team shape and performance turned out to be the same problem with the same fix.
Day 28KITS FROMTHE DATABASE
Monday, 13 July 2026devblog
The kit colour is not something I picked. It is pulled straight from the club record in the database. Change the club, the shirts change. Keepers must clash, as Law 4 says.
Day 27SAME PLAYERSAME FACE
Sunday, 12 July 2026devblog
A shared body for the animation, a unique MetaHuman head per player driven from their database ID. Same player, same face, every machine, forever. Then the necks stretched.
Day 27THINKTHEN PASS
Sunday, 12 July 2026devblog
Every team-mate gets an Expected Success percentage, then the AI picks like a footballer, not a dice roll. And the bug that taught me what possession means.
Day 26FULLSET-PIECE CYCLE
Saturday, 11 July 2026devblog
Throw-in, goal kick, corner. Every way the ball can leave the pitch now has a real, playable restart with its own camera, aim and animation.
Day 25PLAY OUTFROM THE BACK
Friday, 10 July 2026devblog
Camera drops behind your keeper, you aim across the pitch with a live arrow, then roll it out or loft it downfield. Opponents are held out of the box until he strikes it.
Day 23PERFECT ANGLEIMPERFECT YOU
Thursday, 09 July 2026devblog
The lob went from a guaranteed-perfect ball to a charged chip with real user error. The game gives you the angle. The power is on you.
WHAT’SNEXT
Wednesday, 08 July 2026general
Throw-ins are in. Next: goal kicks and corners you take yourself, charged lob passes with real over- and under-hit error, smarter AI, and 11v11 on a full-size pitch.
Day 22TAKE THETHROW-IN
Wednesday, 08 July 2026devblog
Ball goes out, your player raises it overhead, you take control of a team-mate and run them into space, then throw it to their feet. The ball leaves the hands on the exact animation frame.
Day 18CHARGE ITSTRIKE IT
Saturday, 04 July 2026devblog
Hold B to power up, and your player strikes with the correct foot. The ball fires on the contact frame, powered by how long you held. Pass and shoot, both feet.
Day 17ON THECONTACT FRAME
Friday, 03 July 2026devblog
Bought a mocap pack, retargeted it, and wired a pass so the ball releases on the exact frame the boot meets it. Press A. He passes. To a team-mate.
Day 17SQUADHUB
Friday, 03 July 2026devblog
Turned plain Unreal menus into a proper squad hub: a formation pitch tile, action tiles, and a sortable squad list underneath. Menus should feel as good as the match.
BOARDROOMTO PITCH
Thursday, 02 July 2026general
Continue your career, sort your squad by number, position, age or overall, then hit Play and drop straight into a full 3D match. Same save, same players.
UPPERNINETY
Monday, 29 June 2026devblog
Hold to charge with a live power bar over your player. Release in the green to slot it in the upper 90. Hold too long and you sky it.
ONEGAME
Monday, 29 June 2026devblog
Club codes on the scoreboard instead of "You vs AI", and real player names and numbers on the HUD, updating as you switch. Westgate FC vs Brackfield United, for real.
640PLAYERS
Sunday, 28 June 2026general
Before the rippling nets and the on-pitch action, I built the part nobody sees: a full management sim with promotion, relegation, finances, facilities and a transfer market.
Day 15BACK OFTHE NET
Saturday, 27 June 2026devblog
Proper 3D goals with posts you can clatter, a net that ripples when you smash one in, and a ball that settles in the back of it. Scoring finally feels like scoring.
Day 13SLOW ITDOWN
Saturday, 27 June 2026devblog
Slowed the players down to realistic run and sprint speeds, and suddenly positioning matters. Plus 3v3 triangle positioning and a controller-native pause menu.
Day 11HOLD THETRIANGLE
Friday, 26 June 2026devblog
Players hold a triangle, play out from the back and make runs into the box. Plus a real HD ball that rolls naturally as you dribble.
Day 9CHIP ITOVER THE TOP
Friday, 26 June 2026devblog
Chip it over a defender with a marker on the grass showing exactly where it lands, passing that picks the team-mate you are facing, goal celebrations, and 3v3.
IT WAS NEVERTHE CAMERA
Thursday, 25 June 2026devblog
Two hours chasing a "choppy camera". The camera was fine. The pitch lines were shimmering under motion, motion blur was smearing them wider, and the look-at was snapping every frame.
Day 7THE PITCHCOMES ALIVE
Wednesday, 24 June 2026devblog
Real turf and painted lines, the first match rules, broadcast-style restart banners, and goals that only count once the whole ball crosses the line.
Day 6CONTROLFOLLOWS THE BALL
Tuesday, 23 June 2026devblog
The controls finally clicked into place: passing where control follows the ball, tap-to-switch defending, a broadcast camera, and a one-frame freeze that haunted every switch.
MANAGEAND PLAY
Sunday, 21 June 2026devblog
Every football game makes you pick: manage or play. In Play Strikers you do both, and the goal you score updates your league table.
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