Saturday, 27 June 2026devblog

Pace and shape

Slowed the players down to realistic run and sprint speeds, and suddenly positioning matters. Plus 3v3 triangle positioning and a controller-native pause menu.

Day 13SLOW ITDOWN

This week was about making it feel like a real match, and two things changed everything.

Speed. I dialled run and sprint speeds down to realistic numbers. No more arcade zoomies. The moment the players slowed down, positioning started to matter: you can no longer sprint out of a bad decision, so you have to make a good one.

Shape. 3v3 with triangle positioning. One team-mate supports, one makes the run, always. Instead of everyone swarming the ball there is a man to play to and a man to play through.

Also in: a proper pause menu. Resume or quit, fully navigable on the controller, so you can actually breathe.

It is the little things that sell a match.

Shipped: realistic run/sprint speeds · 3v3 triangle positioning · pause menu