You can now pass and shoot.
Hold B to wind up. Your player picks the correct foot for where the ball is, the shot animation plays, and the ball rockets off on the exact contact frame, powered by how long you held. Tap it for a soft shot, hold it for a rocket.
Pass, shoot, both feet, perfect timing. The playable core is coming alive one action at a time, and every one of them is contact-synced from day one so nothing has to be rebuilt later.
Shipped: charged shooting · foot selection · contact-synced strike