Wednesday, 15 July 2026devblog

The opponent takes its own throw-ins, goal kicks and corners

Set pieces are where football games quietly give up. Ours does not any more. The whole restart cycle plays itself, on both sides.

THEIRSET PIECES

Every restart used to be a dead moment for the AI: the ball would sit there, then get nudged into play by invisible hands. Now the opposition plays them properly.

Throw-ins. Two or three players check to the ball, breaking to short, open angles. The thrower picks the genuinely open man, scoring every team-mate on space, passing lane and distance the instant before release, then the ball goes to his hand, he winds up, and throws.

Goal kicks. Two centre-backs split to the edges of the six-yard box, and the keeper plays out from the back to whoever is free, or boots it up to the striker at halfway if he fancies it. Your team is walled out of the box until he strikes it, exactly as Law 16 says.

Corners. A driven cross to the danger zone, six attackers crashing near post, spot and far post, and three staying home for the counter, because you do not send everyone up.

The best bug

The thrower kept throwing to himself. A ball in flight has no owner, so every AI fell back to "loose ball, closest man presses it." The thrower was closest. The receiver, seeing he was not closest, politely jogged away. Fixed by telling the team that a ball we have just played still belongs to us.

Shipped: AI set-piece director · zero per-player Blueprint wiring