オープンな開発

ニュース

開発者ひとり、サッカーゲームひとつ。6日目から続く開発ブログのすべて。うまくいったこと、設計の話、そして笑ってしまうようなバグ。

開発ブログの記事は英語で書かれています。

2026年8月24日月曜日devblog

Kit editor

Recolour shirt, shorts, socks, trim and boots from 24 curated colours with a live 3D preview. Hit save and all eleven of your players wear it in the match engine.

2026年8月20日木曜日devblog

Two humans, one screen

Local multiplayer works. Two players, each controlling their own team on a shared screen. Switch players, pass, shoot, tackle each other. The first time the brand promise is literally true.

2026年8月18日火曜日devblog

Shooting has no aim assist

No lock-on, no magnetism, nothing pulling the ball toward goal. The shot fires exactly where your player is facing. If you are not lined up, you are not scoring.

2026年8月03日月曜日devblog

I never store a face

Every player is procedurally generated from their unique ID. Skin complexion first: nine regional profiles, continuous ranges, no two players alike, and nothing saved.

2026年7月31日金曜日devblog

Bend the animation to the ball

Motion Warping on all ten turn animations, contact events authored per animation, and every touch declared by the clip itself. No radius guessing anywhere.

2026年7月30日木曜日devblog

The sole rolls the ball back

The animation now says exactly when the sole is on the ball. Roll it back, stop it dead, then a second notify kicks it forward under real physics.

2026年7月29日水曜日devblog

"The ball is on rails." They were right.

Players said the ball felt like it was on rails while dribbling. It literally was. So I rebuilt it from scratch, then broke it, repeatedly. The honest answer tonight is "closer."

2026年7月28日火曜日devblog

A goalkeeper with a brain

Tore out the old keeper and started building a real one. He cuts the shooting angle, rushes central shots and stays home for wide ones, driven by geometry rather than a line.

2026年7月26日日曜日devblog

Dribbling is a ball problem

Right- and left-footed dribbling and a drag-back turn. The animation was the easy part. Making the ball look glued to the boot was the whole day.

2026年7月14日火曜日devblog

Eleven a side

I did not write AI for 22 players. I wrote it for two. One Team Brain per side, and team shape and performance turned out to be the same problem with the same fix.

2026年7月13日月曜日devblog

Real bodies, real kits

The kit colour is not something I picked. It is pulled straight from the club record in the database. Change the club, the shirts change. Keepers must clash, as Law 4 says.

2026年7月10日金曜日devblog

Take your own goal kicks

Camera drops behind your keeper, you aim across the pitch with a live arrow, then roll it out or loft it downfield. Opponents are held out of the box until he strikes it.

2026年7月08日水曜日general

Where the playable football goes next

Throw-ins are in. Next: goal kicks and corners you take yourself, charged lob passes with real over- and under-hit error, smarter AI, and 11v11 on a full-size pitch.

2026年7月08日水曜日devblog

Throw-ins you actually take

Ball goes out, your player raises it overhead, you take control of a team-mate and run them into space, then throw it to their feet. The ball leaves the hands on the exact animation frame.

2026年7月03日金曜日devblog

Squad hub

Turned plain Unreal menus into a proper squad hub: a formation pitch tile, action tiles, and a sortable squad list underneath. Menus should feel as good as the match.

2026年6月29日月曜日devblog

Power shooting

Hold to charge with a live power bar over your player. Release in the green to slot it in the upper 90. Hold too long and you sky it.

2026年6月29日月曜日devblog

The manager sim and the pitch are one game

Club codes on the scoreboard instead of "You vs AI", and real player names and numbers on the HUD, updating as you switch. Westgate FC vs Brackfield United, for real.

2026年6月28日日曜日general

The engine room: 640 players, 32 clubs

Before the rippling nets and the on-pitch action, I built the part nobody sees: a full management sim with promotion, relegation, finances, facilities and a transfer market.

2026年6月27日土曜日devblog

The net ripples

Proper 3D goals with posts you can clatter, a net that ripples when you smash one in, and a ball that settles in the back of it. Scoring finally feels like scoring.

2026年6月27日土曜日devblog

Pace and shape

Slowed the players down to realistic run and sprint speeds, and suddenly positioning matters. Plus 3v3 triangle positioning and a controller-native pause menu.

2026年6月25日木曜日devblog

The camera was never the problem

Two hours chasing a "choppy camera". The camera was fine. The pitch lines were shimmering under motion, motion blur was smearing them wider, and the look-at was snapping every frame.

2026年6月24日水曜日devblog

The pitch comes alive

Real turf and painted lines, the first match rules, broadcast-style restart banners, and goals that only count once the whole ball crosses the line.

条件に一致する記事はありません。